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Game Designer
& Artist.

Lead Game Designer at                                  
I have been working on various projects and prototypes since 2020.

Lead Game Designer at  Digital Sun | Forge 
I have been working on various projects and prototypes since 2020.

Part of the

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collective

I am currently living in  Barcelona.

I am currently living in  Barcelona.

Gemini

Action Adventure - Solo Project

Gameplay prototype focused on creating an exploration flashlight mechanic and the supporting 3C design (Camera, Controls, Character animations).

Made using Unreal's Blueprints, Material Shaders, and Motion Matching Animation.

Role:
Solo Developer / Designer

Forbidden Lands

CRPG - Epictellers

Fantasy CRPG demo adaptation of the award-winning TTRPG, Forbidden Lands. Developed by Epictellers Studio.

Made using the Godot Engine and Blender.

Role:
Level Designer.

SPACE DUCKS

Puzzle Game - 6Toad Games

Sokoban-inspired Puzzle game, about a tribe of Duck-people, lost in space, searching for a new home.

Available on Steam and Nintendo Switch.
Made in the Godot Engine.

Role:
Game Designer, Tech Artist.

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Time's up in Tiny Town

Time's up in Tiny Town

Published Game - 6Toad Games

A fast-paced simulation game, in which you build an ever-growing town in a pocket-sized world.
 

Available on Steam and Mobile.
Made in the Godot Engine.

Role:
Game Designer, Developer, Artist.

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Rocket Ball

Vehicular Soccer Game - 6Toad Games

A Rocket League-inspired party game.

Ongoing Project.

Made in Unity.

Role:
Gameplay Designer 3C, Designer.

Echoes of Malice

Twin-stick Rogue-lite - 6Toad Games

A high-paced twin-stick wave clearer, where you defend the Obelisk at all costs and compete with a friend for its malevolent favors.
 

Ongoing Project.
Made in the Godot Engine.

Role:
Game Designer, Developer, Tech Artist

Star Toad

3C Prototype - Solo Project

3C prototype for a free-rail game concept.

Made using Unreal Blueprints.

Role:
Solo Developer / Designer

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Into the Abyss

Submarine-Punk Adventure Game - Concept

Concept and prototype for a submarinepunk adventure that takes players from the shorelines of a desolate world to the center of the earth in search of the last remnants of human society.


Tools: Krita, Blender, Godot Engine.

Role: 
Designer, Artist.

Tech Art and VFX

Waterfall VFX for a CRPG project: Voulemtric fog, particles, animated sprites, fragment+vertex shader. Made in Godot, using GLSL.

PSX Material shader: Affine Interpolation and Vertex snapping. Made in Godot, using GLSL and the visual shader.

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Dungeon Crawler Scene: Dual viewport (Perspective and Isometric views), underline shader, procedural tentacles and physical dice throwing simulation. Made in Godot. Art original, except skeleton asset.

Inscryption inspired scene. Made in Godot. Card art original. Tree models from Kenny Assets.

Transdimensional flashlight effect. Made in Unreal.

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