A fast-paced City Builder, in pocket-sized world.

Gameplay
Designer.
Lead Game Designer at Digital Sun | Forge
I have been working on various Indie & AA projects since 2020.
I continuously explore concepts and prototype systems.
Lead Game Designer at Digital Sun | Forge
I have been working on various Indie & AA projects since 2020.
I continuously explore concepts and prototype systems.
Part of the

collective
I am currently living in Barcelona.
I am currently living in Barcelona.

Gemini
Action Adventure - Solo Project
Gameplay prototype focused on creating an exploration flashlight mechanic and the supporting 3C design (Camera, Controls, Character animations).
Made using Unreal's Blueprints, Material Shaders, and Motion Matching Animation.
Role: Solo Developer / Designer
Fantasy CRPG demo adaptation of the award-winning TTRPG, Forbidden Lands. Developed by Epictellers.
Made using the Godot Engine and Blender.
Role: Level Designer.

Echoes of Malice
Twin-stick Rogue-lite - 6Toad Games
A high-paced twin-stick wave clearer, where you defend the Obelisk at all costs and compete with a friend for its malevolent favors.
Ongoing Project.
Made in the Godot Engine.
Role: Game Designer, Developer, Tech Artist


Rocket Ball
Vehicular Soccer Game - 6Toad Games
A Rocket League-inspired party game, focusing on gameplay accessibility and immediate fun with friends.
Ongoing Project.
Made in Unity.
Role: Gameplay & 3C Designer

Star Toad
3C Prototype - Solo Project
3C prototype for a free-rail game concept.
Made using Unreal Blueprints.
Role: Solo Developer / Designer
Sokoban-inspired Puzzle game, about a tribe of Duck-people, lost in space, searching for a new home.
Available on Steam and Nintendo Switch.
Made in the Godot Engine.
Role: Game Designer, Tech Artist.

Time's up in Tiny Town
Time's up in Tiny Town
Town Builder - 6Toad Games
A fast-paced simulation game, in which you build an ever-growing town in a pocket-sized world.
Available on Steam and Mobile.
Made in the Godot Engine.
Role: Game Designer, Developer, Artist.


Submarine Survival Game - Solo Project
Concept and prototype for a submarine-punk survival adventure that takes players from the shorelines of a desolate world to the center of the earth in search of the last remnants of human society.
Tools: Krita, Blender, Godot Engine.
Role: Designer, Artist.
Tech Art and VFX

Waterfall VFX for a CRPG project: Voulemtric fog, particles, animated sprites, fragment+vertex shader. Made in Godot, using GLSL.


PSX Material shader: Affine Interpolation and Vertex snapping. Made in Godot, using GLSL and the visual shader.

Dungeon Crawler Scene: Dual viewport (Perspective and Isometric views), underline shader, procedural tentacles and physical dice throwing simulation. Made in Godot. Art original, except skeleton asset.

Inscryption inspired scene. Made in Godot. Card art original. Tree models from Kenny Assets.

Transdimensional flashlight effect. Made in Unreal.